Using the immensely popular Pirates IP, Disney created a second MMO. To create atmospheric historical authenticity required the study of source material. Using a period map as a guideline (which covered an entire conference table), the team selected an art style and approach to our maps. As card and dice games were prevalent during the period, as the initial designer on the project, I created online versions to be played as minigames to earn game rewards. A great deal of time was spent trying to get the combat to feel as satisfying as firing a cannon as well as having the physics and damage work satisfactorily. Pirates ran live for 6 years.