This quirky game combined programming through a drag ā€˜nā€™ drop interface (or you could open the hood and mess with the engine parts) to create an experience where you build Rovers to compete in different arenas and handle different sorts of challenges, equipping your Rover to deal with those particular challenges. The setting is a remote space station and this sport has evolved to keep the crew entertained. The game was highly acclaimed critically. All of the writing, arena design, interface design, and game cohesion fell under my purview as Gamesmith on this title.